| June 15, 2000
GUIDELINES FOR UNIVERSAL DESIGN OF EXHIBITS |
by Hal Aber
| Introduction |
As the National Museum, and with the Secretary's emphasis on increasing visitor attendance and user-friendly exhibits, designers must remember that we share a large responsibility for making exhibits fully accessible and memorable. Visitor perceptions are very critical and a lack of seating, poor lighting, sensory overload, illegible labels, confusing circulation paths and many other non-content related issues can contribute substantially to creating a negative experience. Our responsibility includes being the leading advocate for a universal approach to exhibit programming and design so that our product, the exhibit, can reach a very diverse audience. Our audience varies greatly in age, gender, social and educational backgrounds, physical and intellectual learning capabilities. When we are in the early stages of conceptual development, we must be sure that there is something for everyone in our exhibits. As designers, we should imagine ourselves as representatives and members of each diverse group. We can mentally walk through the exhibit and continually consult with other experts and community representatives as a way of testing the design for diverse audiences.
This document is meant to challenge your thinking as you pursue a universal approach to design. The enclosures and reference material will provide you with additional stimulation and the technical knowledge for creating appropriate exhibit designs. Please refer to the "SI Guidelines for Accessible Exhibition Design" (AED) which was issued to you several years ago. If you need additional copies, please request this from Kay. I've provided several bulleted points in each of the categories that I think are critical and cannot be overlooked. |
| Visual Experiences |
Visual design applications exist on the macro and micro level. The visitors' first impression is a macro experience in which the visual ambience creates psychological responses; is this a safe space, will I be overwhelmed, can I get out if I need to, where am I, etc. The use of color and materials plays a major role in creating perceptions of safety and historical interpretation via non-verbal communication. Large and impressive artifacts, environmental graphics or historical recreations can communicate a wealth of information without requiring the visitor to read a lot of text.
On a micro level, text panels and labels require a great deal of design effort to ensure legibility and easy reading. Type face, color, contrast, lighting and shadows play prominent roles in creating easily read text. See "Accessible Publication Guidelines" (APD) and AED publications, lighthouse web site, www.lighthouse.org and \color_contrast.htm. |
Gallery Colors (floors, walls, furniture) must create an environment that is clearly articulated, comfortable and safe
|
Lighting: The safety of visitors and their ability to read and perceive objects must be given equal importance to the lighting requirements required for conservation needs.
|
Label Design and Text: Main exhibition copy must be legible for all visitors. Information must be available within the exhibition in alternative forms (e.g., Braille, audio) for people who cannot read print.
|
| PHYSICAL ENVIRONMENT |
The design of the physical environment creates an ambience through the size and distribution of cases, availability of public seating, size of pathways and lighting design. The design of the physical environment can provide intuitive wayfinding and create a greater sense of place and comfort.
The availability of public seating can enhance the visitors' experience substantially. We must provide adequate seating in all new exhibits. An approximate calculation is to have six linear feet of seating for every 1200 square feet of exhibit area. This roughly calculates to (3) 6-foot benches for a 3500 sq. ft. exhibit (Taylor Gallery). Seating must have backs and arm rests. Seating for video interactives or small theatres is not part of the general seating requirements. Reference AED, p. 55-59. |
Circulation Routes within an exhibition must be accessible according to the SI Guidelines for Accessible Design for Facilities and Sites.
|
Cases - all cases must provide viewing access to people who are short or seated, as well as to tall or standing people
|
Public Seating - Seating must be provided in each exhibition. 50% of the seats must be accessible. Single gallery exhibitions must have seating nearby in a corridor or an adjacent gallery.
|
| TACTILE EXPERIENCES |
Visitors learn in many different ways. Tactile experiences are critical means of communicating ideas and providing memorable experiences. These experiences are especially important to low vision and blind visitors. We can create special tactile tours for low vision and blind visitors. The use of props or reproductions that can be touched should be considered. Reference AED p. 31-40.
Braille documents need to be created that contain the major text information and shapes of key artifacts. Discussions with Jan Majewski will reveal the variety of opportunities available for Braille communication. |
Interactives: Although computer interactives are not really considered tactile experiences, they do engage the visitor in a more active manner than reading labels and look at artifacts or graphics. Tactile mechanical interactives need to be present in all major exhibits.
|
| AUDIO EXPERIENCES |
Audio tracks can be both an enhancement or a detraction for visitors. People with attention deficits may find the competition between audio programs and the other exhibitry to be too distracting. Applications could include factory sounds or anything that adds to the historical interpretation. All content-based audio programs must have easily readable text-electronic or print-nearby.
Audio cassettes could make an exhibit experience accessible for many others. Major text information can be read into cassettes and made available at the VIARC Desk or Education Office. |
Captioning - Music with lyrics and speeches must be either open or closed captioned. An audio presentation not produced by the Smithsonian but shown in an exhibition for more than three months must be either closed or opened captioned. Such a program must have a verbatim script. Sound tracks for ambient sounds must be identified whether captioned or a script is used. Sounds may also be identified in label text.
|